Bachelor's degree in Sport and Exercise Science (from 2008-2009)

Physical education and games

Course code
4S004082
Name of lecturer
Dino Mascalzoni
Coordinator
Dino Mascalzoni
Number of ECTS credits allocated
3
Academic sector
M-EDF/01 - PHYSICAL TRAINING SCIENCES AND METHODOLOGY
Language of instruction
Italian
Location
VERONA
Period
2° semestre dal Mar 1, 2021 al May 31, 2021.

Lesson timetable

Go to lesson schedule

Learning outcomes

Achieve theoretical and methodological knowledge for an effective professional practice, in particular: • Learn the latest theories and methodologies of teaching a game • Bring to the attention of the students the opportunity to recover the high cultural diversity of games • Strengthen the consciousness of the role of education, of the role of culture, of the role of the expressive art of playing to promote the wellness of the general development of the human being as an individual and his community • Become aware of the relationship between cultures and gaming practices and the adoption of healthy life-styles • Acquire knowledge and skills about traditional games in Italy, in Europe and in the world • Develop and learn the methodologies and techniques about shared rules • Consolidate a methodology and a didactic base for teaching, to watch and to give a mark of motor skills in the practices of games and in traditional sports • Gain practical experience of the gaming activities with the use of specific tools.

Syllabus


The course consists in 24 hours of lessons, organized as follow: a first part theoretical training and information and a second part of practical activities. The minimum frequency to class is recommended for at least the 75% of lessons; for a lower frequency students will need additional studies (on-line support).

Theme 1: GAMES CLASSIFICATION
-Concepts and definitions, theories, game types and classifications.
-Agon (competion), Alea (luck), Mimicry (simulacrum), Ilinx (vertigo).
-Symbols, fictions, dramas, emotions, dreams and fantasies.
-Sensorial games, symbolic games, traditional games, pre-sport games.
-Game families: cataloging.

Theme 2: MOTRICITY AND PSYCHOMOTOR DEVELOPMENT
-From psychomotor skills to praxeology.
-The science of motor-action; the game in the evolutionary stages.
-Game education. The game as socialization. Benefits and dysfunctions of the game.
-Jump, run, throw, grab: basic skills in the game.
-Research, analysis and comparison of the main games. Game tools.


Theme 3: LEARN AND TEACH TO PLAY
-Developing and revealing skills. Motor learning.
-The conduct of the group, the pedagogical triangle.
-Teaching styles: guided, reciprocal. Independent teaching. The didactic action process. Teaching conditions: context. Means and support, assessments. Rules of the teacher/animator.
-Teaching level: acquire, apply, create.
-Movement category: running, jumping, throwing, playing

Theme 4: HIT THE BALL 1
-The figure of the coordinator of the games, the management of them.
-Know the game and its rules.
-Cooperative and competitive situations in sport; from games to sports, sports games and modified sports. --Selection of games: football, handball. Game patterns.

Theme 5: HIT THE BALL 2
-The game in physical prep.
-Confrontation and physical practice in social and recreational sport animation.
-Test. Safety instructions.
-Selection of games: volleyball, basketball, rugby. Game patterns.

Theme 6: GAMES WITH STICKS, BATS AND RACKETS
-With conventional materials, with alternative materials, without materials.
-Natural and artificial space.
-Materials for traditional, alternative sports and recreational games.

Theme 7: PLAY AND ANIMATION
-Animated, socializing, adapted games.
-The game as socialization, heritage and cultural identity.
-Popular and traditional game. Individual games, in pairs, one versus all, paradoxical games.
-Confrontation and physical practice in social and recreational animation sport. The game cards.

Theme 8: AIM SPORT GAMES
-Physical or sensory attitude/phase: Grip, Body position.
-Motor or active phase: The line of sight, The target. The shot method: gestures, body pattern.
-Selection of aiming games. Game cards.

theme 9: SPORTS SPORTS
-Spherical Sports: Pallone col bracciale, Tamburello, Hit ball, Palla eh , Pallone elastico, Pallapugno leggera, Escala i corda, Tlachtli, Palla valenziana, Fistball, Pallonetto ligure, Pallamano frisone, Raspall, Tamburello a muro, Jai alai, Pallone a pugno, Pallamano basca, Pelota a paleta, Tamburello a 3, Picigin, Gioco internazionale, Pallina, Pelota italiana, Llargues, Palla elastica, Fronton internazionale, Extreme ball, Frontenis, Pantalera, Fronton, Balle pelote, Ulama, Galotxetes, Galotxa, Paletta, Spaola, Palloncina, Xare, Tambumuro, Frare, Tambutennis, Park, Caccia.

Theme 10: FIGHT SPORT
-History of combat sports. Modern combat. Types of combat sports. Disciplines with limited contact. Disciplines in full contact. Fighting disciplines. Fencing disciplines. Hybrid disciplines. Combat sport training

Theme 11: ADAPTED SPORTS
-Sports practiced by people with different types of physical, psychomental and sensory disabilities.
-The three main branches: the deaf, the physically disabled (including blind and partially sighted athletes) and psychomentally disabled.
-Organization of the game with respect to the medium, the rules, the social dynamics.
-Disciplines at the Paralympic Summer Games. Disciplines at the Paralympic Winter Games. Non-Parlympic sports. The game cards.

Theme 12: PLAY IN HISTORY, IN ART, IN FOOD
-Game activities of children in the antiquity. The evolution of gaming practices. Archaeological finds. Myth and reality. The game as language.
-Cultural, social and generational transversality. The contribution of archeology. Prehistory. Egyptian civilization. Ancient Greek civilization. Ancient Rome. Strategy games in classical cultures. Board builders.
-The culture of food. Environmental peculiarities. Extinction risk. Ties with the territory, life and historical memory. The colors of food, the Arcimboldi of 2000. The historical and traditional values of our foods. Conservation of food through play. The game in the art world. Recreational and cultural programming. Journey into art: from the Greek world to the contemporary one. Influence of the game on art. Exercise for reading the work of art "children's games" 1560 by Pieter Bruegel: analysis of the 70 games contained in the painting.





Reference books
Author Title Publisher Year ISBN Note
Berne E. A che gioco giochiamo? (Edizione 1) Milano, Bompiani. 2000
Mascalzoni Dino giro d'italia in 150 giochi QuiEdit s.n.c. 2011 978-88-6464-125-6
Gianfranco Staccioli Il gioco e il giocare Carocci editore 1998 978-88-430-4625-6

Assessment methods and criteria


Students' preparation will be assessed through an oral exam that will include questions on the theory.
Moreover, students must present a final work-research that will be discussed during the exam.

The certification exam will be divided as follows:
-Presentation of a ‘Learning Unit’ written at the end of course, containing a suitable indication of references and sources (topic and criteria have to be agreed with the teacher).
-Technical analysis of the methods, playing rules, didactics application and families of the game chosen by the candidate related to the course. Evaluation of the work will be 30 / thirty and published on the list of examination.

If insufficient or lack of class attendance equal to or less than 75% over 24 hours there will be an oral test of knowledge / experiences learned during the course and a depth of the topics related to the program and the recommended books.





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