The course provides to students the fundamental concepts of games for elementary school-aged children.
The expected learning outcomes are:
KNOWLEDGE
1. Defining a distinction in games for children 5-7 , 8-9 and 10-11 years old.
2. Establishing a direct connession between didactic action and the own characteristics of school-aged children.
3. Distinguishing and link among them the concepts of “game”, “motor literacy”, “young sports training”.
ABILITY
4. Explaining and analysing playful proposal based on an evolution, a continuity and a purpose of the game;
5. Learning to behave following developmental processes in school age distinguished in:
5.a.muscular- organic
5.b. cognitive
5.c. psychopedagogical
that come from knowledge of physical, motor, cognitive, social and emotional characteristics of young and older children.
6. Defining methods of the playful-didactic action, that are:
- Game facilitation
- Game stabilisation
- Game complication.
The course programme is divided into two teaching modules:
Theoretical teaching module
Practical training module
THEORY MODULES (16 HOURS)
1. MODULE: the motor, organic-muscular, cognitive and emotional characteristics of school-aged children.
- Children aged 5/6 years. Children over 7 years-old. Children aged 10 years.
- Play in motor education. The elements of play at school: structuring of space and time of play.
- The moments of play development. Infant play and evolved play.
- Game classification according to the rules: performance, easily organized games; regulated games.
- Game classification according to participation: individual games, couple games, team group games.
2. MODULE: gross motor skills and the acquisition of basic motor skills ( locomotor and not locomotor) through play.
- Game classification according to social dynamics: one vs one, one vs all, all vs all, two vs one, two vs two, cooperative games, in team games, team games.
- Game classification according to: physical intensity (LPA, MPA,MVPA, VPA); Type: play active, outdoor etc. ) cognitive and performance functions; coordination skills development.
- Multilateral and multiform training.
- Multitasking and bilateralism principle.
3. MODULE: motor literacy and sport game proposals
- Activation game; playful action; high motivating final game
- Differences between playful activities and games
- Play and creativity
- Game organization: time and operating context. Changes and variability in practice.
- Play of reference and pitch invasion games
- Game: facilitating, stabilizing, complicating
- Safe games; orderly games; destructured games
- Teaching methods for the preparation and presentation of games
- Physical activity games (Games with thought): stopping-games ; switching games; updating games.
4. MODULE: The mini section of individual and team sports.
- Coded rules games
- Game reduction
- The principle of specificity of teaching.
- Teaching sport practice through play: learning by playing.
- The use of adequate tools.
- Motivation in competitive mini-sports
- Stress capacity in infant age.
- Strength and speed preparation.
PRATICAL TRAINING MODULES (15 HOURS)
- 1 MODULE: Games for the development of special coordination skills: sensorial-perceptive games, lateral and dominance games, rhythm games, orienteering games, space-time structured games, games to learn the body scheme, balance, imitation and expression games.
- I “Key games” . Performance games. Warm-up games, middle phase games and high motivation final games.
- Games without the use of apparatuses
- Games with apparatuses without the use of balls.
- 2. MODULE games in the school age
- Games for children aged from 6 to 8 years-old
Individual games; Group games; Team games; Regulated games. One vs one; one vs all. Relay races.
Games with balls for children aged from 6 to 8 years-old
- Games for children aged from 8 to 10 years-old
Individual games: collaborative games; team games; regulated games. Competitions. Tournaments. Games with balls for children aged from 8 to 10 years-old.
- 3. MODULE Mini sport: the principle of specificity of teaching.
- Teaching methods: peer teaching. Cooperative learning. Simulation.
- Game reduction
- Game simplification and facilitation
- Agility and reactivity in a playful format. Composed movements- basic movements- non-specific composed movements- sport-specific movements. Plyometrics and jumps in a playful format.
Reference books | |||||
Author | Title | Publisher | Year | ISBN | Note |
Valentina Biino | GiocosaMente in Movimento (Edizione 1) | CALZETTI MARIUCCI editore | 2018 | 978-88-6028-558-4 | |
Pesce C, Marchetti R,, Motta A., Bellucci M. | Joy of moving | Calzetti-Mariucci editore | 2015 | ||
Biino Valentina | "Manuale di Scienze motorie e sportive" | HOEPLI | 2006 |
Written exam: five open questions, ten minutes each. After each answer the student is required to underline the answer (ability to synthesize information).
Practical exam: an essay with a high level of application in practice (skills).
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